#include "Stick.h"

CModel* CStick::m_pModel = NULL;

CStick::CStick(void)
{
	//material:
	m_matMaterial.d3Diffuse = double3(1.0, 1.0, 1.0);
	m_matMaterial.d3Specular = double3(0.0, 0.0, 0.0);
	m_matMaterial.dAlpha = 0.0;
	m_matMaterial.dShiness = 00.0;

	m_btBonusType = BT_STICK;
}

CStick::~CStick(void)
{
}



int CStick::Draw()
{
	glPushMatrix();

	SetupMatrices();

	m_pRenderer->SetMaterial(m_matMaterial);
	m_pModel->DrawModel();
	

	glPopMatrix();

	return 0;
}
